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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Game Engine

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Hi all.

I am looking for a game engine suitable for a game design i have in mind. I am looking to create a Zombie survival game that you acquire cash and salvage to buy new guns/ create thing (turrets, traps etc.). I am looking for a descent AI and good graphics. it will be fps that will implement 4 player multiplayer (eventually) and i my company plan to take this commercially. I am also looking for someone to help out with this project if they are willing to (once the game has gone commercial, they will obviously recieve a 'thank you' gift, whether it be a percentace of profit or a one off sum [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] ).
I currently have Unity3d installed however, i am new at this so i will need the best engine to 'help' me aswell. I also plan to code in C# as that is what im learning.
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Unity3D, may just be good enough for your current requirements. Another engine that supports C# is Neo-Axis, which also provides an FPS template.

If you are willing to consider learning a new language, you can look at the Unreal Development Kit, which is geared towards creating FPS games.

There are plenty of other engines (Torque 3D, Shiva, C4, etc.) out there. You may need to analyze them and see what meets your requirements. Edited by EsmsFan
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What is your experience level would you say?

Have you ever made a game before? How good are you at various programming languages?

What are your skills with art, modelling, sound design and music composition.

Have you ever taken a computer science course?

If your answers to a lot of these are "low" then I would strongly recommend getting your foot in the door, experience wise, with something much simpler. Start with a flash game, maybe, or a simple concept. There's a reason why games like this have teams of dedicated professionals.

Consider 2D graphics, or a top-down approach to simplify the concepts involved. Don't make anything too hard for yourself or you'll find yourself getting disheartened quickly.

If you're not too good at making art or music, but your programming skills are pretty good, consider procedural content. The computer will design it for you, and you'll be able to create infinite worlds.

The crux of the matter is that you should start small. Don't go out trying to make the next Left 4 Dead. Settle with farmville first and move on from there.
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Mmm.. do you know portuguese? I saw a pretty awesome, tutorial for unity 3d + multiplayer. But i think you can find one, unity is C# and has option to mutiplayer, and it has been improving it graphics, I think you should go with it.
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