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flash runs c/c++

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Develop a 386 cpu virtual machine using Flash as3. The simulator runs 386 assemble code by interpretive execution. And the the assemble code is disassembled from the exe file that compiled from c/c++. In this way c/c++ programs can run in flash.
c/c++ will call operating API, that can be hooked and redirected to flash API. Special operating APIs may not work, for flash does not support.
The whole system(disassemble & simulator) is called c2flash for short.
This may be a big project [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img]

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An interpreter in Flash? Interesting idea, but I'd expect horrible performance from it. How many Ops per second do you expect it to achieve?

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