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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ozaku

League of Legends Stage Concept

4 posts in this topic

I have a design for a stage in League of Legends, and while it is not complete yet, I would like to see what other gamers think of it. I know Riot has released over 9000 characters lately (a bit of an exaggeration of course) but in the 3 years they have been around, there are still only 2 good stages to play on in the normal game mode. I don't know about you, but for me as a gamer that is simply not acceptable. My stage is not yet complete, and if you only look at the picture you won't see where I've put the fog (my replacement for "tall grass" or "brush" to hide and stealth in) but you should get a good idea as to where the lanes are and where the "jungle" area would be (though I guess you can't call it a jungle inside a ruined castle......)


what I'm looking for here is ideas to pitch in. I've included a link here to a playable .exe file ( http://goo.gl/yzcHJ ) and I know alot of people don't want to open a strange .exe file on the internet, but it's the only file type I can export from Unity 3D for the time being. I'm sure someone will open it and verify in the replies that it is in fact not harmful (I dont even know how to code a virus...)

for those of you who don't want to take the risk, I've included a picture of the map as well...

I'm open to any ideas and criticism and I hope to make this happen in the real game!!
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Before I would give any detailed feedback (although I'm not a LoL player really so I'm not sure how good any feedback would be) I would really advise going over the image in PS or paint and quickly drawing on the fog, lanes, any other points of interest along with annotations. That will at least give people a better idea of the level without having to download the .exe .

Also were did you get your inspiration from? and did you do research into other MOBA games and their level design?
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