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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Cliffunk

Composition Software Guidance Needed

2 posts in this topic

Well Iv'e poked around the internet and the forum and really didn't find what I am looking for. You guys seem like a good cummunity so I will go ahead and ask.

First off I'm a utter greenhorn in creating video game music. I am however a musician with some compositional experience but past the pen and paper I'm completely lost. With that being said I need some guidance in what software/hardware I need to not write music but create it for a game. Being a poor college student I have a tight budget so [u]for now cheap is a must[/u].

Now here is the situation. My brother is making an rpg through C# and XNA. He is hoping to get this posted to Xbox live indie games and obviously he needs music which is where I come in. So I need to be able to create music for him in the style of retro rpgs from say the NES or SNES. Also any tips for composing game music would be welcomed since I'm sure it is an entirely different beast from writing for big band or combo Jazz.

Thanks
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Thanks for the help. The information is very useful. So me and my brother decided that we are go to use SNES style music and I have gone back and closely listened to music from my favorite games of that era.

[left]I think I had more issue with the sequencer part of my question. Getting a start into the whole process of making game music got me overwhelmed. However after doing a lot more digging I found a tutorial to get me started. Currently I am trying Reaper and successfully made a six bar midi ditty. I'm also learning a lot more about VSTs.[/left]

[left]Thanks again for the help.[/left]
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