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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Matias Goldberg

DOWNLOAD DEMO Distant Souls + Screenshots!

1 post in this topic

Some of you may have heard of it.

It's now time to officially announce the first Demo of Distant Souls!


[size=5]MEDIAFIRE: [url="http://www.mediafire.com/?a2il6auap4g6dcj"]PART I[/url], [url="http://www.mediafire.com/?6dhgjbbjjtyqh9o"]PART II[/url]
DROPBOX: [url="http://goo.gl/IIyWS"]SINGLE FILE[/url].[/size]
[size=5]IndieDB: [url="http://www.indiedb.com/games/distant-souls/downloads/distant-souls-demo"]SINGLE FILE[/url].[/size]

The game demo went into the Intel Level Up contest, but failed to run **sniff**. So now I need testing & feedback from the community.

[size=5][size=4]I've been around in GD.Net for 6 years and many of you may be familiar with my virtual face as I'm always around the Techie forums.
Specially if you've been around the Ogre forums, you may already know about me, I'm always contribute to the Open Source community, be it [url="http://www.ogre3d.org/forums/viewtopic.php?f=11&t=59600"]Ogre Meshy[/url], [url="http://www.ogre3d.org/forums/viewtopic.php?f=4&t=59902"]Instance Manager[/url], [url="http://www.ogre3d.org/forums/viewtopic.php?f=4&t=53534"]Depth Sharing[/url], or as tech support through forums, without ever asking anything in return.
If you still want to know more about my contributions to OSS, you can google my name and my alias (Dark Sylinc, dark_sylinc).[/size]

[b]But this time I have big a favour to ask and get some of that love back[/b]. Currently I've been running through some tough financial difficulties, and my bets have been on Distant Souls. Being disqualified from the contest didn't help, while I'm also currently in the process of seeking government funding as well as potential private investors.
[b]WANT TO HELP?[/b] SHARE on Facebook, [url="http://twitter.com/matiasgoldberg"]FOLLOW[/url] the Twitter account,[url="http://www.youtube.com/user/darksylinc/videos"]SUBSCRIBE[/url] to the Youtube channel. Every bit helps. The more subscribers/followers, the bigger your support. [b]Spread the word![/b][/size]
Let everyone prove there's big, fun, quality game out there in the Indie scene.

You are not forced to do it, I don't expect you to do it; and it won't reflect my future contributions to Open Source projects, but [b]it will[/b] help me. And I will greatly appreciate it [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

[b]Other ways you can help:[/b][list=1]
[*]Does it run in your machine? Post all your 5 Logs, they are in the file %AppData%\Distant Souls. Also post all your *.rpl files there so I can reproduce your bug.
[*]What do you think about the game?:
[*]Do you like it?
[*]Is it fun?
[*]Was there something you spent too much time to figure out?
[*]were you stuck?
[*]Did you enjoy it?

Didn't enjoy it? Then tell me! You won't hurt my feelings! Games are an iterative process. We will work on it as many times as possible until we're all 24hs addicted.
This is valuable feedback and please post your results!

IF YOU OWN AN INTEL HD 3000 PLEASE SHARE YOUR EXPERIENCE WITH US!!! I'm 99% sure the game didn't run in the contest because of that GPU, even though, it's ought to be capable to run it.

[i]System requirements:[/i][list]
[*]Windows XP/Vista/7
[*]Intel Core 2 Duo 2.2 GHz or better/AMD Athlon 64 X2 5000+
[*]2 GB RAM
[*]NVIDIA Geforce 8 series or better / ATI Radeon HD 2000 series or better (Shader Model 3.0 compliant with full VTF support)
[i]Unsupported Hardware:[/i]
The following hardware is known not to work. And it's really hard to support them, this list not likely to be reduced:[list]
[*]ATI Radeon X1000 series
[*]Intel GMA 950 series
[*]GeForce 6200 (??? needs confirmation)
If you need to contact me directly, you can do so at: dark_sylinc [at] yahoo [dot] com [dot] ar

Mandatory screenshots:


[i][b][size=5]Plot summary:[/size][/b][/i]
Distant Souls takes place in the historical events in Dyrvingahl. Long before the start of the game, a dark being killed Nathan's parents, destroyed his entire village, and started a war between the Three Proud Nations.
15 years later little is known about the dark being and those few who track him down call themselves hunters; each hunting it for it's own personal motive.
Today, the world is in complete turmoil, many factions constantly form alliances to take over cities; lasting their control as short as the alliance was formed; while hunters have to make it's way through to reach their ultimate goal.
Player's hunters will have to face with the decision to involve in local affairs or stay distant as much as they can.

Hope you enjoy it!!
[b]AND THANK YOU![/b] Edited by Matias Goldberg

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