Hi, I'm fairly new to game development but it's what I want to do once (18 yo) and I need some basic help please.
I started learning programming in general a while ago and I'd say I'm somewhat a-okay in C++ (I understand the basic concepts) and trying to learn others like Python or Perl as well. I also prefer opensource/multiplatform stuff (being a Linux dev), so things like C#/XNA are out of the way.
Here's what I'd like to ask:
I wanted to make a pet project of mine, a game similar to another game called 'Space Station 13'. It's a top-down tile-based game so I thought it would be fine for a start if I want to invest time in it and learn from it. The problem is: I'm not sure what languages / frameworks are currently 'in' so I'm basing it on C++/SFML/OGL. Is there any better choice, some tips, books or just things in general I should know?
Thanks a lot!
Please give me some basic pointers
You could use some engine, but SS13 is very specific game type, most engines would have too many features. Learning how to draw map/etc might be good experience and learning material.
SS13 shouldn't be too hard to create anyways.
SS13 shouldn't be too hard to create anyways.
The Blender Game Engine is open source software that works really well on Linux. You can script your games in the Python programming language, and do so quickly.
Here's some video tutorials: http://www.gamedev.net/topic/625003-video-tutorials-blender-game-engine/
Here's some video tutorials: http://www.gamedev.net/topic/625003-video-tutorials-blender-game-engine/
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement