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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wiitoy200

Can i change a smartphones hardware?

7 posts in this topic

now i love my sony xperia play but i'm very disappointed. first thing this morning (well afternoon) i read news that sony deiced not to update the play to 4.0 (a.k.a. ICS or Ice Cream Sandwich). i was hoping that would make the phone a little faster and more fluent, but it'll never come out :/ . so i started thinking, why is this phone slower then other smartphones, Hardware. i love it's Game pad but i hate the small hard drive, and RAM (it's practically the same amount of space in internal storage and ram, wtf?!?) and it's processor is actually only one core when most of the phones now a day are dual, and Samsung is bringing quad to the table, why stay with one core? and since i don't see a new play station certified phone coming out anytime soon (at least one with a game pad) so now i'm stuck with either "great gaming" or "a good smartphone". can i change the phone's hardware?
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No, each device is generally custom-built hardware that gets mass produced cheaply.

The devices are generally not designed to be modified.
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You may want to look around on [url="http://xda-developers.com"]xda-developers[/url]. If you are really that frustrated with your phone and its lack of updates, you may find that someone there has developed an ICS update for the Play independently.
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So your telling me I can't change the Sony Ericsson xperia play hard drive, RAM or processor? I'm not asking for other models, tell me about the play.
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You can add a MicroSD card for more storage space. Otherwise no, there are no user-upgradable parts inside.
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[quote name='frob' timestamp='1338001962' post='4943398']
You can add a MicroSD card for more storage space. Otherwise no, there are no user-upgradable parts inside.
[/quote]
thats a shame, well thanks for the help! I gladly appriciate it.
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[quote name='smr' timestamp='1337972878' post='4943320']
You may want to look around on [url="http://xda-developers.com"]xda-developers[/url]. If you are really that frustrated with your phone and its lack of updates, you may find that someone there has developed an ICS update for the Play independently.
[/quote]

wow, that site's pretty sick. Defantly going in my bookmarks, thanks!
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[quote name='Wiitoy200' timestamp='1337988494' post='4943379']
So your telling me I can't change the Sony Ericsson xperia play hard drive, RAM or processor? I'm not asking for other models, tell me about the play.
[/quote]
By the way, there is no hard drive. Its a flash drive.

All smartphones are usually surface mount components with tiny solder pitches, these are notoriously hard to remove and reattach and the motherboards built in bios won't recognise other components. ARM processors aren't interchangeable anyway, the bootloader on the phone will be written for your exact ARM model.


Only things to do are either new phone, OR, install something like app killer and run that before you play any games just to free up every available bit of RAM.
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