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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Justindano

Diablo 3 representing the future of Anti- piracy?

53 posts in this topic

Call me cynical, but the AH isn't even finished yet, and its stability is spotty at best. If there's some sophicticated backend system that can dynamically factor the AH into drop rates, it's either broken, disabled, or has been cut because their live team is spending all their time just keeping the AH and login servers from keeling over... Edited by Zipster
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The AH is part of the game. The game is designed to force you to trade on the auction house to progress on the higher difficulties. Allot of people (like myself) love it! It ads a nice extra dimension to the game. Also... you dont need to shell out actual cash. Ever.... You can if you want to but no one is forcing you. Im progressing through inferno just fine by selling the rares/legendaries I pick up and buying the ones I need from the AH and Im having fun doing so. The only grinding I had to do was a couple of hours in Hell before I went to inferno. Compared to my total playtime that was nothing and I even had fun doing so with the nephelam valor buff that you get after hitting level 60 and seeing the rares drop everywere!

Now the thing about the Diablo 3 forums are... People like me who are fully enjoying the game and all aspects thereof simply are not posting on the forums. We much prefer spending our time hacking at stuff ingame. The forums are full of annoyed people because thats the only people that go to the forums in the first place.

I understand that some peope dont like the AH aspect of the game but thats just that. It is in the game and alot of people love it. Edited by Wilhelm van Huyssteen
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To settle the issue, this is from today's chat with the developers:

[quote name='akpak'][b]You've been quoted as saying that Diablo III loot is balanced around the existence of the Auction House. Could you clarify what you mean by that?[/b] Many people seem to assume that means there is "less" or "poorer" loot being dropped on an individual basis because we're expected to get our actual upgrades from the Auction House. I read it more as the existence of the Auction House allows a much wider variety of loot affixes. If a person had to rely on only their own drops or ad hoc trading, the game would have to roll most items with +Primary Stat and +Vitality/Resist. With the Auction House in play, the game can roll literally millions of crazy stat combinations, because even if you only get "crazy" drops, you can still use the Auction House for the hard-to-upgrade slots. Thoughts?[/quote]

[quote name='JayPWilson']I'm sorry, I don't remember saying that and if I did then I was drunk and/or wrong. We tuned and balanced the game without the auction house, as there weren't enough people internally using it to test it against gameplay, so we didn't design anything for it.[/quote]

[url="http://www.reddit.com/r/Diablo/comments/uoooj/i_am_we_are_wyatt_cheng_andrew_chambers_and_jay/?sort=confidence"]http://www.reddit.co...sort=confidence[/url]
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[quote name='FLeBlanc' timestamp='1338905685' post='4946453']
No, it's broken. D2 had the trading game, where if you wanted to you could swap for items. But it wasn't forced down your throat, like the AH in D3 is. Diablo has always been a Skinner box. Only, D3 is a Skinner box with a broken lever. The D3 forums are rife with threads by people who hit a gear wall, at which point their only recourse is to go to the AH. Blizzard admits this is by design. At no point in D2 were you [i]ever[/i] forced to trade or (even more hilarious) open your wallet and shell out actual cash (my God, have we really come to this in Diablo?) to continue to progress and beat the game.
[/quote]
The AH isn't forced down your throat. You can still trade with people in your game, and the AH is there if you need it. As far as I'm concerned, the AH is a much better alternative to trading locally and farming, both of which are still totally viable options.
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