particles in c++ using openGL
[color=#000000][font=verdana, arial, helvetica, sans-serif]
Hi guys,[/font]
I want to start a basic particle system in c++ using openGL. I wrote an algorithm for that but I don't understand how to start it.[/font]
Any examples to start...[/font]
I hope you understand...[/font]
Thanks in advance..[/font]
Check these out:
1. http://developer.download.nvidia.com/SDK/10/Samples/simple_texture_array.zip
2. http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html
1. http://developer.download.nvidia.com/SDK/10/Samples/simple_texture_array.zip
2. http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html
Are you completely new to OpenGL? I would advise to learn "modern" OpenGL programming and most tutorials only teach the old ways. A good reason for learning modern GL is that WebGL and Mobile devices don't support the old way.
This is a great resource: http://arcsynthesis.org/gltut/
This is a great resource: http://arcsynthesis.org/gltut/
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement