particles in c++ using openGL

Started by
2 comments, last by monachus 11 years, 10 months ago
[color=#000000][font=verdana, arial, helvetica, sans-serif]

Hi guys,[/font]

[color=#000000][font=verdana, arial, helvetica, sans-serif]

I want to start a basic particle system in c++ using openGL. I wrote an algorithm for that but I don't understand how to start it.[/font]

The problem I am facing is I can print the positions and velocity updates but I don't know how to show it visually using openGL.

[font="verdana, arial, helvetica, sans-serif"][color="#000000"]

Any examples to start...[/font]


[color=#000000][font=verdana, arial, helvetica, sans-serif]

I hope you understand...[/font]

[color=#000000][font=verdana, arial, helvetica, sans-serif]

Thanks in advance..[/font]
Kalyan

@Kalyan@

Advertisement
Check these out:
1. http://developer.download.nvidia.com/SDK/10/Samples/simple_texture_array.zip
2. http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html
this one as well
Are you completely new to OpenGL? I would advise to learn "modern" OpenGL programming and most tutorials only teach the old ways. A good reason for learning modern GL is that WebGL and Mobile devices don't support the old way.
This is a great resource: http://arcsynthesis.org/gltut/

This topic is closed to new replies.

Advertisement