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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Jaap85

My first year in game programming

7 posts in this topic

Wow. o.o I feel like this should be pinned or something just because we have so many people that come and say "I wanna start game programming." It seems like you've made some pretty good progress in just that year so congrats! I'm currently working on creating small games to better my understanding of the inter-workings of a game. Reading all this has really made me wanna make sure I continue on that's for sure. :P
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this was a good read and very inspiring indeed. I just recently started learning game programming about a couple months ago and have only finished with learning the basics of my chosen language i-e C++. So far I have only made very small console games like tic-tac-toe, blackjack and a very simple console RPG. Will go on to more complex stuff now but in a year if I can even come close to what you have achieved I will be very very happy. Thanks for sharing and good luck for the future.
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[quote name='Jaap85' timestamp='1338198814' post='4943948']
Hello everybody,
.........
[/quote]

Onward Jaap. Way to go!! [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
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Great post Jaap, it's always nice to hear about people starting out and sharing their experiences with others :)

Veel succes nog met je verdere projecten!
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It looks like you've been realistic in setting your goals, kept motivated and have taken a pretty reasonable approach to the whole thing. Your post should be pretty encouraging for some just becoming interested in game development.

If I had to point one thing out, it would be that perhaps you've switched between technologies and multi-tasked a bit more than some would be comfortable with - but that is largely a personal thing.
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Thanks for all the feedback everybody, i hope my post will help others who are also starting in game development.

@WavyVirus: it is indeed true that i switched a lot, but that's mainly because i like to experiment a lot to really get to know which language / approach suits me best. Of course i can certainly understand this is not something everybody should do or could enjoy, absolutely true!

Uiteraard ook bedankt voor het Nederlandse commentaar :)
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Jaap85,

AI is interesting to apply to [url="http://tophatsudoku.com/Botchee4x4.html"]http://tophatsudoku....Botchee4x4.html[/url] a baby botchee that I coded in VB.

A fun exercise that has helped with Xtreme edition of which a teaser image is attached. Multi-player game program is a whole nother level that goes beyond my scant programming skill when it comes to web servers and such. It's still got aways to go but you can see/read static drafts of dynamic php pages at botcheecafe.org/Botchee.htm and the game is mostly functional.

Soon the drafts will guide revisions to the main site which is linked from said url.

9x9 is the granddaddy game of botchee that can accommodate as many as nine players. Understanding symmetry will aid those that attempt to learn a winning strategy.

Thanks for posting!
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