• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
EdEc

UDK 4

1 post in this topic

For the last month or so I have been following a book and 3Dbuzz tutorials in order to learn Unrealscript. I am beginner in programming, my main field is modeling and animation, but I wanted to test my self as indie so started using UDK and its tools. I am really love UDK and I kind of got hang of it. Licensing terms are also suitable for me. So as you see my choice is UDK and I do not want to go on any other.

Today I found out about this article: [url="http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm"]http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm[/url]
Some of you may have seen it some may not.

The problem is that it says that Unrealscript will be removed and C++ will come as a replacement. Which is probably good, but is it good for me, indie game developer?

I have seen posts that talk about how beginners should not start with C++ and yet it is obviously the one that I need to learn. I am kind of demotivated when it comes to learning Unrealscript and yet C++ may turn out hard.

Should I stop to learn Unrealscript and move to C# and than on C++ so I can get the hang of it ? Or should I continue learning Unrealscript and once I feel comfortable with it move on C++ ?

What are your opinions on introducing C++ on Unreal Technology and if you have read the article about UDK 4 what do you think it would turn out, for professionals and indie ?

Thanks :D
0

Share this post


Link to post
Share on other sites
The main reason why Unreal Engine 4 has moved away from UnrealScript is Kismet 2. The new Kismet 2 is so powerful that it makes using UnrealScript kinda unnecessary.

What Epic always used to advocate was using Kismet and UnrealScript for programming gameplay where UnrealScript gives you more control and power than Kismet and C++ for the performance bits. Now with Kismet 2, indie developers can use it for all gameplay programming needs. C++ will still be an option for professional licensees looking for every bit of performance they can must muster.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0