- I am using Microsoft Visual Studios 2010 in combination with DirectX9.
- I have added the Lib/Include files to my Include directory, the x86 folder to my Lib directory, and the DxErr folder to my Source directory across all configurations
- I do not have "Ignore Standard Include Paths" ticked across all configurations
- My SDK is from June 2010.
- I have included the following in my Linker Input across all configurations
- d3d9.lib
- d3dx9.lib
- DxErr.lib
- dxguid.lib
- dsound.lib
- winmm.lib
- dinput8.lib
- I am manipulating a Win32 project that started empty.
- None of my other DirectX programs are giving me this problem
Instead of using completely original files, I attempted to use existing source and header files from my other projects. Would that cause something like this? It doesn't seem very likely...