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Just need a little direction

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I've mostly just goofed around with very simple 2D programming as a hobby because my math skills are pretty bad. Was wondering what would be some good reading material on getting my math up to what it needs to be for 3D graphics programming? I don't remember much beyond Geometry, sadly enough, as I graduated high school about 12 years ago and haven't needed to keep my skills sharp due to a non-mathematically-challenging career. So any advice or direction on where to go for more info would be awesome. Thanks in advance!

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