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ramdacc

Just need a little direction

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I've mostly just goofed around with very simple 2D programming as a hobby because my math skills are pretty bad. Was wondering what would be some good reading material on getting my math up to what it needs to be for 3D graphics programming? I don't remember much beyond Geometry, sadly enough, as I graduated high school about 12 years ago and haven't needed to keep my skills sharp due to a non-mathematically-challenging career. So any advice or direction on where to go for more info would be awesome. Thanks in advance!

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This is the material that I got started with years ago. It's pretty much step by step tutorial into 3D: http://mot3d.sjaure.pagesperso-orange.fr/3dica/3dica.htm

You won't need to implement everything that is described there by yourself nowadays as libraries exist that do a lot for you. You'll still need to know what you want, so I think it's still good material to learn what goes on in the background. Just remember that you won't actually need to start writing polygon rasterization routines by yourself. Leave it to OpenGL or something similar smile.png

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