• Advertisement
Sign in to follow this  

Reading drawn text

This topic is 2152 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So i am trying to read the text that is being drawn at the screen for a DirectX 9 game. The game uses a font sprite that contains all the letters for the font, i can already easily detect from the sprite size when a letter is being drawn, but the problem is that i cannot seem to find any way to get what part of the sprite is being drawn so i could indentify the character. The game uses a quad to draw the letter but the UV coordinates for the top-left point are just 0,0 so they dont help much.

I would appreciate it if someone could tell me how drawing only a part of a sprite is done without using UV coords for the vertices.

EDIT: Solved, i had just forgot to add the StartVertex * stride to the pointer to get the real first vertex. Edited by Mato

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement