• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Rasterman

Simulating internet connection on localhost

4 posts in this topic

I am testing my networked game, I have tested it on the same machine, on the same machine with simulated lag (random 500ms delay between sending receiving network messages on both client and server), and between 2 separate machines on my LAN. For the next step I would like to test over a real internet connection, is there a way to pipe my clients connection to the internet somewhere then back to my server even though both compters are on the same LAN?
0

Share this post


Link to post
Share on other sites
Yes. Look at port forwarding. For TCP, many SSH clients (like Putty, on Windows) has that capability, as does several load balancing proxies, such as HAProxy. You can also do the same kind of tunnel both for TCP and UDP with "netcat."

Easiest setup:

1) Make sure there's an open port on your firewall that goes to client B.
2) Open up netcat on a remote machine, set it up in listen mode, and forward to the open port on your firewall.
3) Open up client A, and point it at the port that netcat is listening on on the remote machine. Edited by hplus0603
1

Share this post


Link to post
Share on other sites
Thanks for the info, I looked at netcat but have found little docs on it, and several people saying it doesn't work for this purpose for windows. I found a port forwarder called [url="http://sourceforge.net/projects/pjs-passport/"]http://sourceforge.n...s/pjs-passport/[/url] that might work. I was wondering though can you simply set a router to do this? Have a remote router forward the port back to me? Or does this only forward the negotation of the connection, and then when the connection is created nothing is forwarded since both machines are local to me? Since I'm using UDP which is connectionless though wouldn't every packet need to be forwarded and it would work? But I guess it would only be one way correct, when the server sends back to the forwarded client that wouldnt work would it? Edited by Rasterman
0

Share this post


Link to post
Share on other sites
[quote] can you simply set a router to do this? [/quote]

Typically, no. A router will only port forward to an address that's on the inside.

Windows is not a great host for network experimentation, as the ecosystem is not as systems focused as on UNIX derivatives. I would recommend spinning up a command-line Linux instance in a virtual machine (VirtualPC, VMWare, whatever) as the remote server, if your only option for the remote server is Windows.
0

Share this post


Link to post
Share on other sites
I got it working with [url="http://www.softpedia.com/progDownload/Simple-UDP-Proxy-Pipe-Download-94357.html"]Simple UDP Proxy/Pipe 0.4.1[/url], getting a 150ms ping with some packet loss, testing is good so far. Thanks for your direction :) Edited by Rasterman
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0