Jump to content
  • Advertisement
Sign in to follow this  
MatthewDiaz

2d Game Death Animation Ideas

This topic is 2328 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am making a simple 2d platforming game in Directx11(simple in apperance and not design). I am trying to come up with as many ideas as I can for how the player character dies. Normally when I do this I imagine different ways to do something visually in the game in my mind and try to decide what I am content with from there. I have thought of the classic mario way(front view of character falling off screen, but it's so unoriginal), spinning while falling off the screen(looks really stupid in my head lol), and the character disappearing in a puff of smoke(leaning toward this one, it is easy to do). I am hoping that you guys can provide me with some other ideas that wouldn't be too difficult to do and preferably does not require too much shader language knowledge.

Share this post


Link to post
Share on other sites
Advertisement
I think it should depend on a way how character died.
For example, if one dies in fire or lava you could change texture to coal or w/e, to make it look like badly burned corpse.

Share this post


Link to post
Share on other sites
You can go the comic route too. Like, have the character put his hands over his heart, groan, while falling backwards.
Or he could cover his face and start to cry, and walk off the screen. Things like that.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!