Idea: RPG/Strategy/Adventure (Like Legend of Zelda) based on Alchemical Elements
How Far: Still Developing
Evolving:
I first had this idea about 2 years ago. At that time, I had just learned the basics of graphics with java. I got as far as map movement and bullet collision. Then I decided that it was too much work and scraped it, roughly one year ago.
Then, about the beginning of this year, I learned new techniques in java that would help me with the project, but didn't want to work with the old code, so rewrote from scratch. I altered the part about Alchemical Elements to instead be colors, and decided to shape the world as a fractal. I've also recruited a friend to help the project along.
Lessons:
1. Don't abandon your ideas. Give them the respect they deserve, and while at first the idea my not seem like much, you can mold it on the meta-physical anvil to always become better.
2. Get people interested in your project, because if it's a big project and nobody knows about it, you might spontaneously forget about it.
3. Designing can be just as fun as playing.
4. Do not focus on only one project if you burn out easily. If you alternate between different projects, you will tire less easily, especially if they are different types of games. Its like crop rotations to preserve soil nutrients.
5. If you haven't fully designed the game, code from bottom up to leave flexibility.
6. if you have fully designed the game, code from top down so you know how far you are to completion.
7. Coding a game is not as easy as closing your eyes and seeing it.
How it Would Be Now:
It is now.
And Ashaman73, you just inspired me to follow my Lesson #1 by 20% more then before