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Side effects in FRAPS?

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Hi again all. Today I tried filming a project using FRAPS but unfortunately as soon as I hit F9 the physics and updates in my game went a little...crazy. Why on earth is this? My game runs on a deltaTime value each frame so if there was any slowdown then that shouldn't affect the dt value right?

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Take a look at this great article.

http://gafferongames.com/game-physics/fix-your-timestep/

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