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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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wood_brian

C++ tools that are new to you

8 posts in this topic

What C++ development tools have you started using in the last 2 to 3 years? How do you like them? Tia
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One tool I've found particularly useful is [url="http://www.codesynthesis.com/products/xsd/"]codesynthesis xsd[/url] which can be used to transform xml schemas to c++ code for data binding. The main thing I use this for is for defining configuration files, although the use certainly not limited to that. I get xml parsing, validation and c++ representations of schemas for free. This means I can do all kinds of handy things such as automatic documentation generation using an xslt, and also editing the configurations becomes a breeze in a good xml editor (e.g. Visual Studio) which has auto-completion. Edited by _moagstar_
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[quote name='_moagstar_' timestamp='1338544810' post='4945256']
codesynthesis xsd
[/quote]

This is a very neat tool, thanks for posting it.
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OpenAmeos
ArtisanStudio

Both powerfull UML-Tools that allow you to completly define what kind of output you want. No development without them.
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I use the Geany IDE when developing on Ubuntu. It's got some of the better features from MSVC++. It's lean, and not convoluted in any way. It takes about 10 minutes to get used to. It just works. Edited by taby
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I have used [url="http://xerces.apache.org/"]Xerces[/url] and [url="http://www.liquid-technologies.com/Xml-Data-Binding.aspx"]LiquidXMLC++ tool[/url], xerves is a fairly lightweight xml parser and Liquid is a great tool for generating c++, c# and even java code straight from your xml or schema.
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[quote name='sungupta' timestamp='1339076522' post='4947036']
I have used [url="http://xerces.apache.org/"]Xerces[/url] and [url="http://www.liquid-technologies.com/Xml-Data-Binding.aspx"]LiquidXMLC++ tool[/url], xerves is a fairly lightweight xml parser and Liquid is a great tool for generating c++, c# and even java code straight from your xml or schema.
[/quote]

Xerces = lightweight ... Seriously?
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[quote name='taby' timestamp='1338747980' post='4945867']
I use the Geany IDE when developing on Ubuntu. It's got some of the better features from MSVC++. It's lean, and not convoluted in any way. It takes about 10 minutes to get used to. It just works.
[/quote]

Windows version of Geany has no Visual Studio features, except for project management, build tool and syntax highlighting (which is offered by many text editors), unless missing IntelliSense is a feature. Edited by Ripiz
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[quote name='jwezorek' timestamp='1339092445' post='4947114']
Xerces = lightweight ... Seriously?
[/quote]

I would certainly agree with this, xerces is lot's of things, but lightweight is not one of them. The one redeming feature of xersec however is xml validation. However if you don't need that then I've found [url="http://code.google.com/p/pugixml/"]pugixml[/url] to be a more lightweight and easy to use alternative.
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