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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Looking for Feedback Tactical Basketball RPG Prototype

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I wanted to show you a fun little game I am currently making and would like to hear feedback from you!

It is a Tactical RPG of Basketball! It is currently in a board game format because I wanted to get the feel
of its core game play before I write a single line of code. What I currently have now is a very basic game
and will improve on it later based upon feedback.

[u]Some Facts[/u]
Players = 2
Learning Time = ~20 minutes
Playing Time = ~ 30 minutes - 1 hour

You can view the rules here at my blog


or you could view the videos that accompany it directly on youtube


If you want to get the pieces and board directly from here I attached them below
(Note: scale to fit paper when printing for the player sprites)

I am excited about this game and am looking forward to hearing feedback from the community!

[url="http://subliminalman.files.wordpress.com/2012/05/basketsheet.png"]http://subliminalman...basketsheet.png[/url] (Sorry couldn't attach)

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Great work! You've thought it through, and took the time to make helpful videos.


[b]The Good:[/b][list]
[*]Easy to learn
[*]There's always a chance to turn the tables in your favor, making for a strategic and interesting game.
[*]Video clarifies all questions I had after reading the rules. If you have a rulebook or something, include pictures of confusing instances.
[*]It's expandable -- once converted to a digital format, it's simple to add more attributes and rules that the computer can do for you.
[b]The Bad:[/b][list]
[*]Might want to be more explicit on determining the 'middle' between two characters. Perhaps 'round up' towards the passer.
[*]There's a few edge cases, like if a pass fails (too low), and there is a cluster of 3 opponents between the passer and the pasee. There's not really any good 'in between' to put the ball.
[b]The Neutral:[/b][list]
[*]Make sure to account for longer games (more points, more phases) when it's in digital form and the steps move quicker. Is there anything that becomes tedious or repetitive once the game is longer?
Good stuff! Have friends playtest it a ton and see if there are any common strategies that people lean towards, or any exploits.

edit: modified for readability Edited by Humble Hobo

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