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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Clickteam releases XNA export module for Multimedia Fusion 2

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So yes this is kinda of a spammy post, BUT we have been working on this export option for MMF2 over at Clickteam for over a year and I was FINALLY told to spread the word hence the post, IF in fact you are interested in our game creation tool then please read on, if not then I apologize for cluttering up your peepers with my post!

[color=#000000][font=Arial][size=4][background=transparent]Jun 1st, 2012 - Clickteam, developer of video game authoring tool Multimedia Fusion 2, adds XNA export capability as an addon product. The new XNA export module allows users to create 2D XNA games quickly and cost effectively when combined with one of Clickteam’s amazing creation tools, Multimedia Fusion 2 or Multimedia Fusion 2 Developer. With this recent release MMF2 users can now export their projects to Xbox and Windows Phone 7, along with Windows, Java and the existing optional addon platforms of Adobe® Flash® Player, Mac and iOS. [/background][/size][/font][/color]

[color=#000000][font=Arial][size=4][background=transparent]Users wishing to develop for XNA will need a copy of the XNA module, Visual Studio 10 or Visual Studio Express, an XNA developer account with Microsoft (annual subscription $99.00), Multimedia Fusion 2 or Multimedia Fusion 2 Developer and a device for testing (such as an Xbox 360 console or Windows Phone 7).[/background][/size][/font][/color]

[color=#000000][font=Arial][size=4][background=transparent]Clickteam, developer of award winning software titles such as Klik and Play, The Games Factory and Multimedia Fusion has been providing excellent authoring tools for over 20 years. Multimedia Fusion 2, Clickteam’s latest iteration, is the most flexible, powerful, and full-featured authoring tool available today. With MMF2’s amazing event editor system, users are able to quickly build games or apps without having to learn a traditional programming language.[/background][/size][/font][/color]

[color=#000000][font=Arial][size=4][background=transparent]XNA Module regular price is $99.00[/background][/size][/font][/color]
[b][color=#000000][font=Arial][size=4][background=transparent]On sale for release limited time only at $79.00, Sale ends July 1st.[/background][/size][/font][/color][/b]

Example Games:

[b]Megacity:[/b] [url="http://marketplace.xbox.com/en-GB/Product/MegaCity/66acd000-77fe-1000-9115-d80258550ae6"]http://marketplace.x....5-d80258550ae6[/url]


[b]Zombie Racer:[/b] [url="http://marketplace.xbox.com/en-US/Product/Zombie-Racers/66acd000-77fe-1000-9115-d80258550949"]http://marketplace.x....5-d80258550949[/url]


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