Jump to content
  • Advertisement
Sign in to follow this  
MrKaktus

[Android][NativeActivity] AssetManager and compressed files?

This topic is 2329 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I was searching and searching and I still cannot find ANY information or specification that would tell me what exactly is returned by AAsset_read(AAsset* asset, void* buf, size_t count); function when I am accesing file that was compressed during creation of APK.

I don't want to use hack's/WA's like changing file extension to prevent it from being compressed.
I just want to be able to decompress packed file (whatever it's extension is) using AAssetManager in Native Activity.

Can anyone give me a clue how it works with compressed files ?

Thanks,
Kaktus

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!