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[Android][NativeActivity] AssetManager and compressed files?

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I was searching and searching and I still cannot find ANY information or specification that would tell me what exactly is returned by AAsset_read(AAsset* asset, void* buf, size_t count); function when I am accesing file that was compressed during creation of APK.

I don't want to use hack's/WA's like changing file extension to prevent it from being compressed.
I just want to be able to decompress packed file (whatever it's extension is) using AAssetManager in Native Activity.

Can anyone give me a clue how it works with compressed files ?


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