Advertisement Jump to content
Sign in to follow this  

Taking the Journey from Noob to Guru

This topic is 2424 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone!

I assume many of you and myself are looking to excel your skills in the area of Game Programming and specifically the Graphics aspect. Now I have chosen the path of C++ and core OpenGL for Graphics. As you may or may not know, I am a noob and I assume many of you beginners are too. So I have created plan for all of us noobs to excel our skills and it is called the Journoob Project.

I have decided to create a plan for the path of C++ and OpenGL first. Other plans can be created for various paths such as Android and OpenGL ES 2.0, IOS and OpenGL ES 2.0, etc. So without further ado, here is my plan along with recommended tutorials and descriptions of each project.

C++ and OpenGL 3.3:

Tutorials and Useful Sources:

OPTIONAL: Use CMake on the projects so that you can use the knowledge of CMake in the future.

  • Multi-Colored Triangle

    • ??Create a window with your favorite windowing library (RECOMMENDED: Choose one that tutorials use) and then get a multi-colored 2D triangle onto the screen using a VAO, VBO's, and shaders. You must load, compile, and link shaders in order to do this.
    • Matrix Operations

      • ?Use your triangle project to get a triangle onto the screen. Then use the GLM math library to create matrices. Use the matrices to move the triangle (or the universe around the triangle) around. OPTIONAL: Create your own math library.
      • 3D Cube

        • Create a cube in 3D space and use matrix operations along with keyboard/mouse input to move around the cube.
        • Lights or Shading

          • ??Use GLSL's built in lighting functions and many other operations within the shader and C++ code to shader or "light up" the objects on the screen. (RECOMMENDED: Experiment with different shading techniques to get different effects)
          • Texturing a Shape

            • ?Create a 3D object, texture it, shade it, and then zoom/pan around the object with matrix operations.
            • Using Framebuffers

              • Render a different view of your scene to a framebuffer then render that buffer to the corner of the screen.
              • I will add more but I don't really know where to go from here since I am only a noob.

                ??I hope every noob can use this plan just like I am to get to the level of GURU! biggrin.png

                To see and follow my attempts to follow this plan, you can see my projects on Github here:
                Here is my attempt on the first step of the plan:

                If you have any suggestions put them here! biggrin.png Edited by Riztro

Share this post

Link to post
Share on other sites
Well that looks like a very good plan to become take jouney from noob to guru at the programmer level but I guess my post is like a subsection of that for that at the opengl level. Its pdretty much like a plan that beginners should use to suck it up and do. (: Because I know a lot of people struggle on knowing what to do and where to start so I am kinda setting up a guide of you have to "suck it up and get done" haha(:

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!