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Porting from DX9 to SlimDX - DeviceLost location

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I'm trying to convert some code which was based on DX9 under .NET1.1 to DX9, .NET4 and SlimDX.

The old code had a number of event handlers set up:

graphics.DeviceLost += new EventHandler( this.InvalidateDeviceObjects );
graphics.DeviceReset += new EventHandler( this.RestoreDeviceObjects );
graphics.Disposing += new EventHandler( this.DeleteDeviceObjects );
graphics.DeviceResizing += new CancelEventHandler( this.EnvironmentResizing );

I note that in SlimDX.Direct3D9, DeviceLost no longer exists. I have a simialr problem with the others.

DeviceLost exists in the SlimDX.Direct3D9.ResultCode namespace, but I don't know if this will be of use.


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