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Detecting Mouse Button HELD - XNA

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Hey GameDev,

I am currently working on a game (my first aside from TicTacToe), and I am trying to detect when the Mouse button has been held. My friend supplied me with MouseManager.cs which detects clicks as far as I can tell - I am trying to make it detect when the button has been held for a period of time.

I have attached the MouseManager. I believe I have to change it to make it detect holding the mouse. I have included changes I have made - but so far it hasn't worked with my code.


I seem to have solved the problem :) Now if only the rest of my code worked.. Edited by WD Industries

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