Jump to content
  • Advertisement
Sign in to follow this  
spawn_thang

XNA animation instancing

This topic is 2183 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have created a working multi - animation instancing app in Direct X that works well. I have just started XNA programming and was wondering how multi animation instancing is done in XNA. Is it a case of having to start over from an XNA perspective, or is this type of thing easier in XNA, or can the C++ in some way be included in any way inside XNA and might sound like its a dumb question but are there any examples anywhere, or articles ?

Share this post


Link to post
Share on other sites
Advertisement
XNA by default does not provide out of the box animation instancing, as the FBX file importer that has been provided (which was rushed through development) only supports the default animation channel, which means multiple animations have to be combined into one, then chopped up during runtime. There is a community example of how to accomplish skinned animation at the following address, however i have not yet come across an example of how to also achieve multi-animation;

http://create.msdn.c...e/skinned_model

To answer your second question, it is possible to combine C# and C++ efforts, but the time taken to do so usually outweighs the usefulness. C# + XNA's strength is the provided management of memory and resources, so I guess it depends on what you believe will be more beneficial. If you decide to pursue XNA game development, make sure your doing it for the right reasons.

Aimee. Edited by AmzBee

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!