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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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raidzero

Converting C# to Java

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I'm attempting to convert my C# project that I have been working on to Java.
I'll have more questions as I am converting it, but what is the Java equivalent of a Vector2 in C#? Will it require a framework or API? Edited by Key
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There is none in either language.

There are many graphics packages (including one by Sun) that define their own numeric vector classes.

That said, if you are using XNA or some other library for your graphics, it almost certainly contains numeric vector classes. The same holds true for Java and 3D packages available in it. Edited by frob
Clarify that these are numeric vectors, not the general container vector.
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In the vanilla JDK there is no such thing, although it is fairly easy to roll your own.

That said, there are plenty of 3rd party options. LibGDX, JME, et. al. all have their own [internal] math libraries you can use if you'd like. The easiest would probably be to use the Vecmath ([i]javax.vecmath)[/i] package, which is a standalone library that was liberated from J3D. There are many ways to obtain it (package managers, Maven, etc.), but it's homepage for the source is here: [url="http://java.net/projects/vecmath"]http://java.net/projects/vecmath[/url]. The corresponding class to C#'s [i]Vector2[/i] would be [i]Vector2f[/i].
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