Jump to content
  • Advertisement
Sign in to follow this  
giugio

OpenGL book on opengl api and opengl version

This topic is 2265 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello.
I'm in search for a good book on opengl api for a global understand of opengl for my little engine in c++,i have already some experience in opengl 2.0 and in ogre and wild magic.
What do you recommend to me?
and what version i can use?
my gpu support shader model 4 but it isn't a dx 11 or opengl 5 card.
it is a 4.01 and dx 10.1 gpu.
(a nvidia gtx295).
Is a good choose using opengl 4?

thanks.

Share this post


Link to post
Share on other sites
Advertisement
If you are using OpenGL 2, there is a big chance you use the fixed function pipeline. This is deprecated in OpenGL 3 (5 doesn't exist). In OpenGL 3, you define all vertex data (coordinates, normals, texture data) in a buffer that you transfer to the GPU. You then create a shader that draws, with input from this buffer. It will allow you access to much better performance and features, which are usually needed in a game engine.

OpenGL 4 adds some interesting new functionality, but the changes to version 3 are the important change. You are probably not going to need the functionality in version 4 for a while.

Some books still contain algorithms based on the fixed function pipelines. I would recommend the OpenGL super bible, as it only use contemporary methods. The drawback with this book is that it relies somewhat on a home-made library, hiding some of the lower levels of interaction. On the other hand, the lower levels are mostly in the way when you want to learn about various concepts.

I would also recommend the online tutorial Learning Modern 3D Graphics Programming.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!