• Advertisement
Sign in to follow this  

Animations in DirectX

This topic is 2058 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I'm working on a quite simple project of a 3D chess-like game whit teams in which chequers[font=arial, sans-serif] has various skill and can level up.[/font]..

[font=arial, sans-serif]I use c++ and DirectX10. [/font]
[font=arial, sans-serif]My project doesn't need any phisichs or collision detection, but some amount of animations could really make the difference...[/font]
[font=arial, sans-serif]I am able of make the static models whit 3dsmax and import it to my engine, whit a converter that i have created.[/font]
[font=arial, sans-serif]Can you suggest me a good format in which save my animating models and a method of import it in my engine? [/font]
[font=arial, sans-serif]I tryed to search it in the net (and to create a format by myself too) but i found only discussion about the old .X format for dx9, so if you can suggest me some material (site, tutorials, books) too you'll do me a great favor!! [/font]biggrin.png[font=arial, sans-serif]biggrin.png[/font]
[font=arial, sans-serif]Thank's!![/font][font=arial, sans-serif]happy.png[/font]

[font=arial, sans-serif]ps: sorry my bad english!wink.png[/font] Edited by Panter

Share this post


Link to post
Share on other sites
Advertisement
Thank's very much for the help! This night i'll try to study it!! happy.png happy.png
You spare me from others weeks of depressing search whit only 6 words!^^
Thank's again! Hope it is what i was looking for! biggrin.png

Ps: if someone else has others advices it are welcome tongue.png

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement