Is it possible to have high resolution, large destructible terrains in real-time, and still have enough cycles for the rest of the game?
If so, can you give me some keywords/links to get started with?
That looks promising. Any idea how fast it performs?
Also, it says procedural generation, but i want to model the terrain manually.
Edit: I just read the article, and yes i can use a 3D texture instead of a heightmap to create the terrain. Perfect . Now the only question i have is if it has a fast performance. Anyone?
[quote name='Waaayoff' timestamp='1338833145' post='4946176']
That looks promising. Any idea how fast it performs?
Also, it says procedural generation, but i want to model the terrain manually.
Edit: I just read the article, and yes i can use a 3D texture instead of a heightmap to create the terrain. Perfect . Now the only question i have is if it has a fast performance. Anyone?