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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AndreasHeydeck

Help me name my game!

5 posts in this topic

Hey all!
I've been developing a game to enter into dream build play this year. Im getting quite close to finish, which i have to since submission ends for dbp on tuesday.

Only problem is, im having real problems finding a good name for my game. I've always called it [b]SimCom [/b]but i should have researched that better because i just found a company named that.
I

Anyways, the game is a contact-center-tycoon-type of game. The objective is to build your company and hire different classes of employees to take care of most things happening in a contact center, and to hit performance targets on your client contracts. So, macro management aswell as micromanagement.
A video showing a bit of the simulation part of the game can be found here:
[url="http://www.youtube.com/watch?v=u48iypQOGMk"]http://www.youtube.com/watch?v=u48iypQOGMk[/url]

So, anyways, if you have a name instantly popping in your head, please, share it! =)

Thanks!
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i like the cheerleaders, but why are those guys kicking the computers :) anyway, it looks very cool and dynamic! as for the name - can't really help you :(
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[quote name='DpakoH' timestamp='1338902011' post='4946437']
.. but why are those guys kicking the computers
[/quote]

Thanks!

Well, they're IT staff.. and its difficult to make a simplified visual representation of fixing a computer that's broken down. I thought it would be funny if they'd just come over and start kicking the computer 'til it worked again! =) Edited by aheydeck
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Looks good. I really liked the education level of the janitor: Sweeping 101, Advanced Sweeping, and Sweeping with a Passion.

The first name I thought of when I saw the game is Big Huge Evil Company Inc. Another idea is to play off of telephone/telemarket, like using Telemagnate, Telemogul, or Telemarketeer. Or maybe stick with a basic name like Com Command or Call Center Command.
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[quote]...hire different classes of employees to take care of most things happening in a [u][b]contact center[/b][/u], and to hit performance targets...

[/quote]

"Contact Center" sounds good. It's kinda catchy, and almost sounds dramatically impressive ("Contact point" sounds like some dramatic tactical FPS game, or an alien invasion SciFi). Spoken with a dramatic voice: "Welcome to your first day at... [font=courier new,courier,monospace][size=4][b][color=#008080][u][i]THE CONTACT CENTER[/i][/u][/color][/b][/size][/font][i]![/i]", a joke in itself, being how boring telemarketing is normally portrayed as. Edited by Servant of the Lord
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[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)]"Big Huge Evil Company Inc" sounds good. Except that its really not an evil company! =)[/background][/left][/size][/font][/color]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)]"Contact Center"... i really like that idea. Its not too google friendly though... maybe along the lines of "Contact Center: The Game" or something like that?[/background][/left][/size][/font][/color]

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif][size=3][left][background=rgb(250, 251, 252)]Any more bids? =)[/background][/left][/size][/font][/color]
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