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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Installer for redistributable component (No application)

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I have made a self registering MFC ActiveX component (Graphics engine) in Visual C++ 2005 but users have problems with registering the component using my script because of the manual work with admin rights and missing dependencies.
I need an installer that can automatically install the dependencies before installing my component.
The problem is that regular installers are made for end user applications and do nothing for separate components nor their dependencies.

[b]Things I need to do in the installer:[/b]
Ask for admin rights.
Check that the computer is DirectX 10/11 compatible.
Download and install service pack for Windows Vista if needed.
Download and install DirectX 11 if needed.
Install visual C/C++ 2005 redistributable components if needed.
Install a newer version of MFC if needed. (Not likely but possible with DLL stomping from older applications)
Copy and register my ocx component. Edited by Dawoodoz

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Take a look at [url="http://nsis.sourceforge.net"]NSIS[/url] for a good, open source installer package, it is capable to handle the right issues under vista/win7.
When it comes to directX, microsoft sugguested to use the webinstaller, which could not be redistributed (as far as I know), thought there are redistributable DirectX SDKs available for download. When you want to use the redistributeables (either VS or directX), just add them to your installer and execute them when the user choose to, thought this will add some MB to your installer and you need to show up the microsoft licenses.

An other, much simpler, but error prone variante is, too just link to the according microsoft download pages. There's no additional burden to your installer and no need to show up the licenses. Edited by Ashaman73

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The [u]Windows Installer[/u] would be a good solution, too (I thing that you have the project editor in your VS).
The DirectX11 API is shipped with specific versions of Windows, it would require a service packs for Windows Vista.
Deploying DirectX is rather adding needed libraries from DirectSDK.
You would use for it [u]DirectXSetup[/u], an API for it.
This is explained in DirectX SDK and there in a Microsotf's blog:

I had a similar problem, and have developed an installer.
Visual C++ runtime is being installed by [u]Merge Modules[/u] and DirectX by application that is a wrapping for my MSI.
It installs different DirectX libraries for WIndows XP and Windows Vista (old API), and different versions fow Windows 7/8 becuase of libraries deprecation.

P. S.
Please be careful, there are two versions of DirectX June 2010 setups. The second is a refreshed version that removes known bugs.

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