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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Yeronox

Knowing where to arrive

4 posts in this topic

Hey! I'm a beginner and I'm learning C++.
I know some of you may think it's better to learn C# or other languages, but I'll learn more than one language so I'm starting with C++.
Well, I'd like to learn to work at Blizzard or Ubisoft (names may change, but the fact is that I wanna work for a good company).
Do you have any advice? What should I study better and what do you suggest I should do?
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I don't want to let you waste time; it's just that I have already started with C++ and then I looked at some forums and people suggested to start with another one.
The problem is that I started learning PHP, then I left it; I started Python, then I left it; same for C#. I thought I should start somewhere and I've found a good C++ book, that is not so cheap and I was already reading it.
I wrote I know someone was gonna tell me to start with another language, but I don't want to throw my book out of the window, that's why I keep on studying C++.
That's all, sorry if I didn't explain it well!
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Learning C++ is roughly five things:[list=1]
[*]Learning C.
[*]Learning about object orientation (OO).
[*]Learning how this combines into C++.
[*]Learning STL.
[*]Realize that you didn't actually understand what it was about until you have used it for a couple of years.
[/list]
The reason people discourage you from starting with C++ is simply that it is a VERY big and complex programming language. It is easy to program classes without knowing what basic OO is about, but then you will miss the point and do not take full advantage of C++.

It is a little like design patterns. You can teach them, but they are difficult to understand until you used one to solve a problem.

[quote name='Bjarne Stroustrup'][color=#000000][font=sans-serif][size=3]C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off.[/size][/font][/color][/quote] Edited by larspensjo
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[quote name='Yeronox' timestamp='1339093757' post='4947123']
I don't want to let you waste time; it's just that I have already started with C++ and then I looked at some forums and people suggested to start with another one.
The problem is that I started learning PHP, then I left it; I started Python, then I left it; same for C#. I thought I should start somewhere and I've found a good C++ book, that is not so cheap and I was already reading it.
[/quote]
Okay, that makes much more sense. Your first post read as if you were starting from scratch with C++ to me. It is true that it is better to pick something and commit to it than to waffle about trying every language under the sun, so even if that one thing you commit to is C++ it's better that you are committing.

In that case, I have two bits of advice:[list]
[*]Disabuse yourself immediately of the notion that C++ is representative of the functionality of the actual hardware you are running code on.
[*]Write games. Start with simple games -- guess-the-number type things, or hangman. Move up slowly, each time trying to improve upon or add something. Build and complete projects, it's one of the best ways to learn stuff.
[/list]
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