• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
schupf

Calibri Font on Windows XP

4 posts in this topic

Hello,

I want to use the Font Calibri Bold in my game that is targeted for Windows XP, Vista and 7. On Vista and 7 the font is already included, but on XP it is not. Does anyone know what I have to do to distribute this font with my application?

Thanks for any help!
0

Share this post


Link to post
Share on other sites
Are you asking about licensing concerns or technical ones? If the latter, look into AddFontResourceEx(), although if you want to use it inside the game then I suggest you look into generating and using a bitmap font (see [url="http://www.gamedev.net/topic/330742-quick-tutorial-variable-width-bitmap-fonts/"]this[/url] tutorial by Promit).
0

Share this post


Link to post
Share on other sites
A quick Google brings you [url="http://www.microsoft.com/typography/fonts/font.aspx?FMID=1238"]here[/url], which under "License Calibri Bold font for enterprises, web developers, for hardware & software [b]redistribution [/b]or server installations" sends you [url="http://www.ascendercorp.com/font/calibri/"]there[/url].
0

Share this post


Link to post
Share on other sites
What the.... it seems like this font costs 35 Dollars. So I have to pay 35 Dollars just to support this font on Windows XP? This sucks:(

Isn't there a way to get the font free?
0

Share this post


Link to post
Share on other sites
A single $35 fee is cheap. Many fonts are licenced by a fee per copy you sell.
0

Share this post


Link to post
Share on other sites
If paying $35 is really no option (though in the context of making a game, $35 is really not that much) you could possibly get around this by making a bitmap font. Or just use another [i]free [/i]sans-serif font, which is what I'd do personally (Sans Bold which comes with every Linux distro looks pretty much 99% identical, so why not use something like that).

About bitmap fonts, you may want to check with your lawyer first, but at least in the EU the bitmap rendering of a font is not copyrighted or protected in the same way as the truetype font. Unless a font contains characters that are something like a "utility patent" (like the "Coca Cola" font), it's just a bitmap. Obviously, you may e.g. still not display "Coca Cola" in your game, even less so in its typical, recognizable writing, even if the bitmap font as such is "just a bitmap".
0

Share this post


Link to post
Share on other sites
I know nothing about copyright laws in other countries regarding fonts, but in the US a typeface itself cannot be copyrighted. The name can be trademarked, and I would guess that some of the metadata might be copyrighted, but a 1:1 lookalike font with a different name can be used without worry (theoretically. They might still try to take you to court, but their case would be difficult and probably not worth it). Note: I am not a lawyer.

Is there any reason it [i]has[/i] to be Calibri? You could look through the [url="http://www.google.com/webfonts"]Google Web Fonts[/url] and find something good there. Oxygen looks reasonable. And from the about page (emphesis mine):
[quote]
All of the fonts are Open Source. This means that you are free to share your favorites with friends and colleagues. You can even improve or customize them and collaborate with the original designer. [b]And you can use them in every way you want, privately or commercially[/b] – in print, on your computer, or in your websites.
[/quote]
2

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0