Jump to content
  • Advertisement
Sign in to follow this  

Perspective to Orthographic and vice-versa

This topic is 2173 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If I know field of view angle and current view volume co-ordinates defined by left_perspective, right_perspective, top_perspective, bottom_perspective, zNear, zFar. Then is it possible to some how find equivalent view volume in orthographic mode, that is left_ortho, right_ortho, top_ortho, bottom_ortho, zNear, zFar?

Is it possible to reverse it (to get perspective view volume if I know orthographic view volume and FOV angle?)

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!