• Advertisement
Sign in to follow this  

Stopping Mesh from Moving Further after Detecting Collision

This topic is 2054 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am looking for a way to stop a mesh (for example the player character) from moving further TOWARDS another mesh after detecting collision with bounding box.

I would like a sample example.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement