Looking for information on the best ways to represent a scene - Links and such.
Thanks.
Best ways to represent a scene?
Can you be more specific? Just looking for information about "scenes" is so vague that it's unlikely you're going to get help. What kind of scenes are we talking about? Any specific requirements?
Can you be more specific? Just looking for information about "scenes" is so vague that it's unlikely you're going to get help. What kind of scenes are we talking about? Any specific requirements?
Hmm...A Scene Graph would be one example of what I'm looking for; so a high-level discussion of Scene Graphs and related architectures, then, please and thanks.
Shameless plug:
http://www.beyond3d.com/content/articles/98/
http://www.beyond3d.com/content/articles/102/
http://www.beyond3d.com/content/articles/109/
I wrote the entire series back in 2007, I really need to update it are some things are not quite right, but the main idea remains. (3 structures each optimized for a specific purpose).
(Also the 4th part has been cancelled.)
http://www.beyond3d.com/content/articles/98/
http://www.beyond3d.com/content/articles/102/
http://www.beyond3d.com/content/articles/109/
I wrote the entire series back in 2007, I really need to update it are some things are not quite right, but the main idea remains. (3 structures each optimized for a specific purpose).
(Also the 4th part has been cancelled.)
Shameless plug:
http://www.beyond3d....nt/articles/98/
http://www.beyond3d....t/articles/102/
http://www.beyond3d....t/articles/109/
I wrote the entire series back in 2007, I really need to update it are some things are not quite right, but the main idea remains. (3 structures each optimized for a specific purpose).
(Also the 4th part has been cancelled.)
Thanks; two and part of three are the sort of thing I'm looking for.
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