Jump to content
  • Advertisement
Sign in to follow this  
Narf the Mouse

Best ways to represent a scene?

This topic is 2225 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Can you be more specific? Just looking for information about "scenes" is so vague that it's unlikely you're going to get help. What kind of scenes are we talking about? Any specific requirements?

Share this post


Link to post
Share on other sites

Can you be more specific? Just looking for information about "scenes" is so vague that it's unlikely you're going to get help. What kind of scenes are we talking about? Any specific requirements?

Hmm...A Scene Graph would be one example of what I'm looking for; so a high-level discussion of Scene Graphs and related architectures, then, please and thanks.

Share this post


Link to post
Share on other sites

Shameless plug:
http://www.beyond3d....nt/articles/98/
http://www.beyond3d....t/articles/102/
http://www.beyond3d....t/articles/109/

I wrote the entire series back in 2007, I really need to update it are some things are not quite right, but the main idea remains. (3 structures each optimized for a specific purpose).
(Also the 4th part has been cancelled.)

Thanks; two and part of three are the sort of thing I'm looking for.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!