• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
vaironl

Giving graphics programming a try

6 posts in this topic

[color=#434343][font=helvetica, arial, verdana,]
I'm at the moment sure that I want to be a Computer Sciencetist. Now, what I would like to do in the field is unkown to me.
I have tried making games ( Which I never finish), and physics simulation using graphics which I enjoy. I have also done Desktop applications.[/font][/color][color=#434343][font=helvetica, arial, verdana,]
So my question is, can you guys recommend a library for graphics related purposes in Java or if you think C++ would benefit me more I would also be glad to learn a bit about it.[/font][/color][color=#434343][font=helvetica, arial, verdana,]
If there are also some tutorials that you can recommend I would I accept them all.[/font][/color]
0

Share this post


Link to post
Share on other sites
He did not mention he want to do 3D graphics, hell he did not even mention he want real-time interactive graphic (but since he's on a gamedev forum I guess he do). If 2D is enough for you (and it should for a start) try having a look at SFML
0

Share this post


Link to post
Share on other sites
As Dunge said, if you're interested in checking out SFML check out this tutorial [url="http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx[/url] I've personally followed it all the way through and I must say it's very well written. (It is written C++)
0

Share this post


Link to post
Share on other sites
[quote name='frob' timestamp='1339429003' post='4948190']
If you are serious about becoming a graphics programmer you need to have linear algebra experience.

If you just want to learn the basics then you don't need much linear algebra; you'll need to understand how a transformation matrix works, what a cross product and dot product are, how to manipulate vectors in space, and so on.

If you don't know how to do those things, then your first stop should be mathematics books. You'll find many books on the subject like "Mathematics for Game Developers", "3D Math Primer for Graphics and Game Development", "3D Mathematics for Game Development", and many others.
[/quote]

Thank you, I'm currently designing 2D games in Java but since I'm liking the subject I will challenge myself to learn the required math.

I really do not have much math experience (I'm now starting as a college freshman, first math will be Precalculus).
Also, thanks for the books I will look into the reviews and which might benefit me more.
0

Share this post


Link to post
Share on other sites
[quote name='Dunge' timestamp='1339449319' post='4948303']
He did not mention he want to do 3D graphics, hell he did not even mention he want real-time interactive graphic (but since he's on a gamedev forum I guess he do). If 2D is enough for you (and it should for a start) try having a look at SFML
[/quote]
[quote name='Inuyashakagome16' timestamp='1339465182' post='4948359']
As Dunge said, if you're interested in checking out SFML check out this tutorial [url="http://www.gamefromscratch.com/page/Game-From-Scratch-CPP-Edition.aspx"]http://www.gamefroms...PP-Edition.aspx[/url] I've personally followed it all the way through and I must say it's very well written. (It is written C++)
[/quote]

Is it ok if I stick with the language I know best (Java)?

I've made a couple of advances since this post. Here is the video of the game I'm making in 2D using Slick2D, and learning about 2Dimensional arrays and level design.
I will try to update my process of the game through the videos.

[url="http://www.youtube.com/watch?v=HytKxenTn0k"]http://www.youtube.com/watch?v=HytKxenTn0k[/url]
0

Share this post


Link to post
Share on other sites
[quote name='vaironl' timestamp='1339428316' post='4948184']
[color=#434343]I'm at the moment sure that I want to be a Computer Sciencetist. Now, what I would like to do in the field is unkown to me.[/color]
[/quote]

Computer Science is not programming. It is mathematics. I know PhD Computer Science researchers who can't program. (they do a branch of pure mathematics call analytic number theory)
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0