Hi All!
I'm brand new to the industry, and with little to no experience.
I had picked up a program called unity and even some stuff in that seems complicated
I just want to know where to start. If I want to program a terrain, how?
I wanted to start off with more of a cartoony knights tale Catapult game, where you are the catapult and have to destroy the other castles, and the general idea is kind of like Catapult Kings for iPhone.....I would go into detail but wouldn't want to lose my idea. Anyway, say for that project, what would be th first step?
I am new to the industry, with little to no experience and have picked up unity, is there any advice on anything?
Thanks!
Chris941
Brand new to the industry: using Unity?
http://unity3d.com/support/resources/tutorials/
go through one or many of the provided tutorials and you will have a good overview over what you have to do.
go through one or many of the provided tutorials and you will have a good overview over what you have to do.
Unity is a great program...I've been using it for over a year now and I absolutely love it.
Unfortunately I don't do much 3D stuff in it (a little ironic, I know). If you ever want to use 2D sprites I'd advise you to get Sprite Manager 2 -- it has been such a huge lifesaver for me. I tried doing a game without it and it was a big mistake, it's worth every penny and more.
If you are looking for general advice, I'd say, start small. Really small. Especially if you haven't done much programming, try some really small and simple ideas and get comfortable with it. Then, when you go to do your bigger project, you'll have some confidence, know where to look to find answers, etc. Sorry I couldn't be much help specifically on terrain
Unfortunately I don't do much 3D stuff in it (a little ironic, I know). If you ever want to use 2D sprites I'd advise you to get Sprite Manager 2 -- it has been such a huge lifesaver for me. I tried doing a game without it and it was a big mistake, it's worth every penny and more.
If you are looking for general advice, I'd say, start small. Really small. Especially if you haven't done much programming, try some really small and simple ideas and get comfortable with it. Then, when you go to do your bigger project, you'll have some confidence, know where to look to find answers, etc. Sorry I couldn't be much help specifically on terrain
This weekend I will definitely have to take a chunk f my time and just run down a list of tutorials and videos, create a prototype and practice! Does anybody know anything about the cartoony knights tale I was talking about? And if I wanted to add customizable options, like earning coins unlocks a new catapult ball or something, how is that done?
I see many people here and on the unity forums coming in thinking Unity is a "game maker", where as it's actually a game engine. Before starting you really should have at least a few months worth of C# experience (console based). You'll be able to figure some things out fairly quickly if you go straight to Unity (especially with the help of the community) but in the long run you'll just make things more difficult for yourself, and probably end up quitting. So yeah my advice is go through a few books or tutorial series on C# and do many practice problems before starting work with unity. You could learn some 3d modeling in the mean time as well (in Blender for example) if you want to feel like your actually working on a game.
@Adrain, I'll look c# up, I want to develop for consoles, and maybe give the Xbox live indie section a better title than some that are out there, but my first creation will probably be for the web.
Anyway, I've read that many people are saying to learn JavaScript, but what's really the difference? JavaScript is easy, I've already picked up some of it....
Anyway, I've read that many people are saying to learn JavaScript, but what's really the difference? JavaScript is easy, I've already picked up some of it....
Anyway, I've read that many people are saying to learn JavaScript, but what's really the difference? JavaScript is easy, I've already picked up some of it....
Do you mean Java or Javascript?
He probably means Unity Script. C# can be considered a little harder but, I think its better then learning Unity Script because you can use that language for other applications as well (not just Unity).
UnityScript is a dialect of JavaScript, of which ActionScript is also a dialect. Learning UnityScript would provide a good foundation in all of those languages, so it really isn't a bad choice.
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