Jump to content
  • Advertisement
Sign in to follow this  

Small GLSL/RenderMonkey project

This topic is 2225 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm wondering if the following could be done entirely in RenderMonkey:
* Simulated pane of glass with water drops flowing down
* Wall on the other side to demonstrate light distortion due to drops
* Should probably use Phong shading and reflection/refraction

I'm guessing a single transparent polygon could be used for the glass window? But how would one make it transparent in RM? And how would one go about making, say, an animated bump map for the water drops?

Also, I've not been able to translate the models (or one of them, such as the glass pane) out of the default position (origin). Any other suggestions? Perhaps a second bump map could be used for the "inherent" properties of the window itself, apart from the water drops.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!