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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Hodgman

Going Indie: A blog with me in it

4 posts in this topic

So, three years ago I made [url="http://www.gamedev.net/topic/533389-finally-back-in-the-industry/"]this post[/url] about how I'd just rejoined the games industry. Since then, I've worked on about 7 titles (mostly unreleased), been through a studio closure, been re-hired, met heaps of great people, drank lots of beer, and received substantial pay rises...
...but about 3 months ago, I quit my job as an Engine Programmer.
I've always had the urge to "go indie", but now I've actually got the experience & know-how, the savings account, the contacts, and the opportunities to make it happen. So I'm forming a start-up studio in my spare-bedroom in Melbourne, Australia with some great former colleagues. Also, my former employer has been nice enough to keep me on part-time as an engine consultant/contractor, so I'm not stressed about survival for the moment.

As for the actual game, I can't really talk much about it yet - we do have hundreds of pages of GDD/TDO/business plans/etc, but we're keeping a lid on the project until we get some marketing materials ready to get the concept across properly.

What I do want to write about is the engine we'll be using, as it's a band new custom-made SDK, designed for simplicity and flexibility.
For anyone interested in C++ game engine development, I'd appreciate any feedback on my first post on my new blog:
[url="http://eighthengine.wordpress.com/2012/06/08/memory-management/"]http://eighthengine....ory-management/[/url]

Also, we plan on releasing a free community/"modder" version of the engine-SDK around the same time that our game is done, but I'll also be completely open-sourcing some parts of the code-base, such as our "core" C++ library linked to below:
[url="http://code.google.com/p/eight/source/browse/"]http://code.google.c.../source/browse/[/url] [i]N.B. Highly WIP, so use at your own risk. [/i]Any comments on the code also welcome! Edited by Hodgman
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Congratulations! Earlier this year, I decided 'go indie' as well, though I've never worked in the videogame industry, and am doing my project solo (and is probably a much smaller scale than what you are doing). Personally, I don't feel I've actually 'gone indie' until I ship my first release - I'm still in the transitional phase between 'hobbyist game developer' and 'indie game developer' - I call this phase the 'wannabee-but-not-quite-there indie developer' phase. [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]

Nice blog post - I didn't fully understand it, never having done multithreading work, but I do have one bit of practical feedback: The "two columns" of your blog makes it harder to follow, especially with a page split, requiring your eyes to jump three times, as opposed to none.

[img]http://img411.imageshack.us/img411/2425/flowofreading.png[/img]

A single column is always an easier read for me.
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Congratulations and good luck [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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Congratulations!
I'm starting to get obsessed by the idea of going indie too (um... not really "going", because I was never in the industry) and make small puzzles like crazy. Okay, I don't plan to make a living of it.

I agree with Servant of the Lord about the page layout. I always disliked reading this layout. At first, I didn't even realized that is a page split. It looks more like a book that is really made for printing not for online reading.
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Congrats! I hope you still got time for gd.net though [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
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