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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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KazenoZ

Looking for the right library for me.

4 posts in this topic

Hello,

I'm kind of new to networking, I've done a bit of it before, but only using .NET's classes which made it really really simple.

Currently, I'm looking for a library for my game engine that will allow me to implement my multiplayer design(All the code is ready other than API code to send and receive info and manage the connections).

I'm looking for a library [b]for native C++[/b] that matches these requirements(In order of importance):
-Can send and receieve strings of text(I've tried looking into SDL_Net since my engine is SDL based, but that API only allows for transferring of set-sized values of data, but I can't know what the length of my strings will be, I need something that works like .NET's networking structure with the StreamWriter and StreamReader classes).-As high level as possible.
-Is well documented, or has resources to learn from.
-LGPL license, or something similiar. If not, then something cheap, as I'm low on resources...
-Would be familiar for me to work with after working with .NET's TcpClient class.


Yea, I realize that there probably is nothing that is this perfect out there, but if you know my requirements of it, you might know something that answers at least a few of them.
Any other APIs that you could suggest would be awsome as well.

Thanks alot!
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boost::asio has built-in functions to deal with line-formatted TCP streams.
It's a little bit like TcpClient, because it does use callbacks (typcially in the form of boost::bind() expressions.)
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Thanks for that, but I couldn't really find any sources to learn that at that were very easy to get into, any chance you know of somewhere that has peraphs some examples or tutorials?
Or rather a library that does it easier?

Thanks.
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The [url="http://webEbenezer.net"]C++ Middleware Writer[/url] may be of interest. It supports marshalling C strings and std::string instances. It's free to use.
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I really wish you would stop telling everybody about your hosted custom C++ IDL solution for each person who comes by to ask a C/C++ networking question.
In fact, I would like for you to not offer it as a solution at all until there are at least two other legitimate gamedev.net users, separate from yourself, with actual shipped projects, who can describe how they have successfully used it in a project of their own.
I have described several times what I think is wrong with your solution. If you want to discuss how to make it better, or ask for implementation advice, that is totally legit, but as of now, I'm reserving the right to delete any post from you suggesting the C++ middleware writer if you don't also contribute *significant* additional value that is not in any way tied to your particular solution.
It is my opinion as moderator that this will increase the quality of advice for questions being asked in this forum, and this decision is not up for debate.
Edited by hplus0603
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