Jump to content
  • Advertisement
Sign in to follow this  

Complex Voxel Map Generation on GPU

This topic is 2223 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello all. My goal is to create a minecraft style world. I have implemented simplex noise and perlin noise on the GPU in a shader. When I hear people talk about creating complex worlds like Minecraft, they talk about linking together multiple generators(usually with lib noise) to produce the types of maps they want.

My question is this. Is it worth it to try to attempt to do the same noise generation in the GPU, or should I just use libnoise modules? I feel like I would have to almost write an entire library on the GPU to get the types of results that I want. I originally wanted to do all the noise on the GPU because it is much faster.However, I am extremely new to noise generation, and maybe I am mistaken in this assumption.

Any help or guidance is very appreciated. Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!