Jump to content
  • Advertisement
Sign in to follow this  

Learning DirectX11 with SlimDX and c# - Direct2D question

This topic is 2171 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm currently reading through a book on DirectX11 game programming, and although it's aimed primarily at C++ developers, it's giving me a great overview and things are going well. I'm starting off with the SlimDX tutorials too, and am considering how to proceed with game development.

Having read about all the API's in DX11, I found Direct2D quite interesting. My first thought was "Should I use this if I want to make a 2D game?", but I can't find anything else to reinforce this. Is Direct2D only really useful for HUD displays and applications development or could I write a game using it, without having to call on Direct3D functionality? It's just a point of curiosity really.smile.png

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!