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Alin Alin C

How to build multi-user Snake?

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I post a reply on this topic: http://www.gamedev.net/topic/580268-how-to-make-cars-position-syncronization-on-clients-in-2d-multiplayer-racing-game/page__pid__4695498#entry4695498 but I think the admin create a new topic for me. (Thank you, very nice from you[img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img])

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I am having the same problem, but I don't know what programming language to use for networking part.

I have made this game(a simple snake game): [url="http://students.info.uaic.ro/~alin.ciocan/BetaSnake/"]http://students.info...ocan/BetaSnake/[/url]

and now I want to do a multiplayer snake and I don't know how to start. where should I look for information about UDP, TCP and other stuff. Should I change my programming language?

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Still, if anyone will be nice to answer me, I'll be very grateful.[img]http://public.gamedev.net//public/style_emoticons/default/wub.png[/img] Edited by alin_c9
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if you would be using asp.net i'd have said use signalr, it's perfect for that kind of thing. i think for non-asp.net, stuff like node.js is popular. or socket.io or what ever.

you can check out a simple snakelike environment here: http://test.conesoft.net/PartyMode

in my case, it's done with signalr and asp.net, but that stuff exists for each language.

actually i don't really know how flash can do it, but those names might help for search terms
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