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New to game development; Where do I start?

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So, I'm kinda new to game developing, also, I'm new to programming and everything in general, so I don't really know how to start learning.
I'm currently in high school, and I'm about to take my first computer science class this year, but I want to learn beforehand so that I can get a better understanding. Eventually I want to develop games, but where should I start?

Should I start by learning a language first? If so, what? Or using a game engine like UDK or Unity?

If someone could please help me I would be thankful!! biggrin.png

-- John Ryan

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I would start by learning a language first. Java is a very friendly starter language that you may want to look into. C++ is the industry standard and is also a bit more complicated, but will make learning other languages pretty easy. Even though C++ is a little harder, don't be discouraged from it as it is a very useful language and you can do almost anything with it. Once you have decided on what language you want to use I recommend buying a book on that language and experiment with it. When you feel like you have a good grasp on the language (and a good bit of practice with it) you can start making text based games then move on to 2d then 3d etc. I wouldn't use an engine until you know programming and are fairly knowledgeable about it. There are also tutorials on the web and youtube which are pretty good (I recommend thenewboston on youtube), but I would still recommend a book as I feel like the one I had gave me new perspectives on the language aside from those on the web. Hope this helps!

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Thank you! biggrin.png So, would you recommend that I just go learn C++ first? and when should I begin to use engines at that point?

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Thank you! biggrin.png So, would you recommend that I just go learn C++ first? and when should I begin to use engines at that point?

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Actually, I would check out what your computer science course is going to be using and then look into getting experience with that beforehand.

Almost all engines that will give you at least a half decent result will need programming first.

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Thanks for all the replys! The class I'm taking teaches Java, but after I learn a language, how can it be applied to developing a game? Like, does it get used as a backbone in an engine, or could you make a game completely off of language?

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Pretty much both. You have openGl or the java port of Ogre for graphics if you wanted to code your own engine or there are several engines using java available.

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Is it possible to learn java for a fundamental of programming and then move on to another more complex language? And also, what languages do UDK and Unity base off of?

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Oh, and when the term programming is used in game development, what parts of an engine actually use the code you create?

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