Hi Everybody,
I've got an animated character imported to my engine which I want to scale. First I scaled the mesh vertex positions and the mesh itself looks perfect. The trouble is to scale my bones and animation transformation matrices. How should I multiply my transformation matrix so that animations of my bones would not get completely disassembled.
Thank you,
Ruben
How to Scale Animation Object
You should scale the mesh as a whole after blending the bones. Otherwise, say if you were to scale the object up a thousand times, a matrix that would normally transform an arm, would suddenly find its center of rotation at the bottom of the character's foot.
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