Sign in to follow this  
andrei94

Unconnected or connected Datagram for MMORPG ?

Recommended Posts

Hello everyone!

Im kinda new to network programming ... i've read a lot of tutorials and now i have doubts about : what is the fastest way on UDP port ...and best for MMORPG or games with kinda many players... connected datagrams or unconected ? what's best send()/sendto() in speed term and usability ?

Thanks!

Share this post


Link to post
Share on other sites
"connected" UDP sockets simply means that you don't have to specify the destination address when sending the UDP datagram -- you can use send() instead of sendto(). There is no speed difference.
On a server, or any other system that talks to more than one other system, "connected" UDP sockets just get in the way. I never end up using them.
There is no measurable performance difference.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this