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Deferred Renderer

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Florian22222    618

I want to make a deferred renderer with directx9. I know how it works etc.
First i will render into a texture without lighting(contains diffuse) and store other information like material,normal in another texture.
Then i will draw the texture on the screen and in the pixelshader i will calculate the lighting.

Is this the right approach or is there an easier way?

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Aqua Costa    3692
Google "Deferred Rendering" and you'll find a lot of discussions about it... You can check [url=""]this link[/url] to learn how to do it.

One optimization is to store only depth instead of the complete position and [url=""]reconstruct each pixel position[/url] in the lighting pass using the depth. Edited by TiagoCosta

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