Jump to content
  • Advertisement
Sign in to follow this  

Deferred Renderer

This topic is 2224 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I want to make a deferred renderer with directx9. I know how it works etc.
First i will render into a texture without lighting(contains diffuse) and store other information like material,normal in another texture.
Then i will draw the texture on the screen and in the pixelshader i will calculate the lighting.

Is this the right approach or is there an easier way?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!